

NATHAN CHANDLER GIBSON

TECHNICAL GAME DESIGNER

NATHAN CHANDLER GIBSON

TECHNICAL GAME DESIGNER




Howdy! Nathan here! I'm a Game Designer and Pixel Artist with a passion for collaborating on gameplay experiences to unite and empower players, scenarios to evoke empathy, and challenges for players to master. Nice to meetcha!

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System design, feature proposals, data compiling

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Rapid Prototyping 3Cs and Tools via Visual Script


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Experience leading feature strike teams for studio collabs



Sumo Digital
UE5
Online PvP
Deathsprint 66
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Ability Prototyping
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Game Mode Exotics
Focus Entertainment
UE4
Online PvPvE
Hood: Outlaws & Legends
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Combat Design and Abilities
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Mission Dev
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Progression
Sumo Digital
UE5
Single Player
Critter Café
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Puzzle/Ability 3Cs Consultant
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Narrative Scenario
Solo Dev
UE5
Local Co-Op PvE
My Traveller Dungeons
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Modular Dungeon Crawler System
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Rouge-like Combat Abilities
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Mobile Cross-Play
Solo Dev
UE5
GML
Personal Projects
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Pixel Mockups
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Gameplay Plugins / Feature Kits




More Titles

FBC: FIREBREAK
Remedy Entertainment
Proprietary Engine
LUA
Online Co-Op PvE
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Squad-Abilities and Weapons
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Encounter Design

PACER
R8 Games
UE4
Online PvP
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Track and Vehicle Balancing
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Mission Dev

PROJECT RAID
University Team
UE4
Local PvP
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Combat, UI, Game Modes
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Marketing and Playtest Lead

Unannounced Story-focused Stealth Title
TBA
UE5
Single=Player Campaign
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Campaign Weapons and Ability Design

Unannounced Stylized Extraction-Shooter
TBA
UE5
Online PvP
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Online Locomotion 3Cs
Functionality Tester Experience





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