

NATHAN CHANDLER GIBSON

TECHNICAL GAME DESIGNER

Pixel Art / Game Mockups
For 10+ Years, under Leve2Select I've been creating pixel art for concept mock-ups, client work, indie titles - and most of all - for fun!
Some examples include a series of 2D demakes based Phantasy Star Online (SEGA, 2000) and Battle Flip Shot (Neo-Geo, 1998), and creating support assets in indie titles such as Arcane Waters (Black Mammoth Games, 2022).


Combat Dev and Visual Script Rewrites
Outside of work, I build project templates and plugins for action titles, such as a combat Input Buffer system, Motion input builder, and Fighting Game Input Displayer, primarily for game jam and project springboards.
Additionally, I rebuild marketplace asset code to practice clean visual scripting across different genres; aiming to improve frame rate on handheld devices (e.g., Steam Deck) or adding multiplayer replication support and World Partition - since it's always fun to explore new worlds with a buddy!
More updated examples to come! Please look forward to it! ⭐