

NATHAN CHANDLER GIBSON

TECHNICAL GAME DESIGNER


Co-Op Dungeon Crawler | PC, Mobile | UE4 (Solo Dev)
A playable personal project analysing and constructing features within co-op dungeon crawlers and mobile-to-pc cross-platform systems.

Genre Exploration and Reconstruction
My Traveller Dungeons was a solo project designed explore co-op dungeon-crawlers, rougelike and metroidvanias to deconstruct systems, understand the genre market, and rebuild features via visual scripting.
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The project focused on studying various areas in multiplayer PVE combat development, such as:
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Combat Anim Montage, VFX, and SFX study: Pushing game-feel by utilising animation principles and feedback stages within player-choice design to ensuring combat inputs are rewarded with juicy knockbacks, camera shakes, key-pose hitstuns, and more.
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Player-strengths vs Ability-focused Progression: Player kits built modularly and systemically through pick-ups, using equipment slots to promote player discovery while streamlining a development cycle. Encourage player agency in communicating comp builds (rather than purely stats) to highlight visible growth in team-based combat.
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Replication between devices: Using Mobile phones as controller clients, abilities were designed and implemented with local Wi-Fi play in mind, so pick-up-and-play!​​​

For a detailed breakdown on the project, visit the original blog!